5 April 2013

Computer modelling

Computer screen computer UV screen
The computer originally had a much larger part in the game. Controls on the computer were to be used mid-game, and were always on display. I thought the interaction would be more dynamic with a split-screen approach, the left side being a series of controls and diagrams that the user has to interact with at different stages. The computer is still in the game, but just briefly in the intro. The image on the right is the diffuse texture for the computer.