6 August 2013

Barrel Asset

I've created a 'barrel' game asset in a different style to the next-gen stuff I've been sculpting recently. I modelled it in Maya, then did the UVs and textured it by hand-painting it in Photoshop. I then created an alternate version that could be used for LOD in Unity, so that when the player is further away from the object Unity will swap it for a low res version. The low-res version could be used on it's own for a mobile game as well. I then assembled them both with their materials and setup the LOD. The screenshots are taken from the assembled LOD versions in Unity not Maya.