23 October 2013

Game props - texture practise

After some time off whilst getting back in to work and moving to a new city, I'm back in to the swing of things and this past week I've been practising next-gen texturing on some generic game props. The textures were created with Photoshop, nDo2 and dDo2. I'm also pretty handy with Marmoset Toolbag now, a great way to show game ready models without the hassle of learning a game engine to display them. That said, UDK is next on my list of things to learn, and once I'm comfortable with that I can partake in some of the environment challenges on the various forums.

Game_Props_03 Game_Props_02 Game_Props_01